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Multiverse Enterprises

Maximize humanity's long-term ability to understand, build, survive, and flourish.

ME is a research, engineering, and product organization. We work across computing, robotics, energy, space, manufacturing, materials, medicine, and frontier physics, and we build the shared systems those fields keep needing: an operating system, an agent layer, research tools, and volumetric displays.

Everything ME has built so far is software. No physical hardware prototype exists yet, and this site labels every product with how far along it actually is. Hardware status.

Research branches
9
Products in development
7
Milestones met
13
Hardware prototypes
None yet

What ME is

One organization holding research, engineering, and products together, so a result in one branch can be used by another instead of being rediscovered.

A research organization

Nine branches, from computing and energy to materials and frontier physics. Each stays broad until it genuinely needs deeper design.

An engineering company

Real systems that have to run: an operating system, an agent layer, display control software, and the instrumentation under them.

Shared infrastructure

ME OS, Carl, research tools, and manufacturing are built once and reused across products rather than rebuilt per project.

Technology areas

The map is deliberately wide. Only a few areas are active at any moment.

Selected current projects

Status labels are honest. Nothing here is commercially available.

ME OS

An agent native operating system

Verified Software MilestoneSoftware

A general purpose x86-64 operating system written from scratch, where agents are first class system components rather than programs bolted on top. Execution, permissions, memory, task routing, recovery, and human oversight are meant to be OS level concepts.

  • Standard Linux and Unix file formats, filesystem layout, and executable formats wherever practical
  • No ME specific wrapper or package format required of applications
  • Desktop organized around agents, tasks, memory, and live system state
  • Reliability and recovery treated as core features, not add ons

Where it stands

Boots in QEMU over UEFI. It has never been booted on a physical machine, and that is a later step.

ME OS in detail

Holoprojector

A shared open air volumetric display

Software PrototypeSoftware and hardware

A ceiling mounted volumetric display. The unit would live overhead so the shared workspace below stays physically clear, which suits desks, meetings, and collaborative engineering work.

  • Fixed external chassis with replaceable internal modules, so emitters, sensors, and compute could be serviced independently
  • Capability improvements shift into software: calibration, scene generation, control logic, and agent driven updates
  • Control software is display method agnostic, so the physical mechanism can change without a rewrite
  • Intended control surfaces include agents, bracers, a holo pencil, hand tracking, and ordinary engineering software

Where it stands

The control software runs against a 3D simulator on ordinary computers. No display hardware exists, and the physical display method is not decided.

Holoprojector in detail

Carl

The agent layer across ME systems

ResearchSoftware

Carl is the agentic system ME products are built to talk to. The design goal is one command path shared by every surface, so an instruction from a person, a wearable, or a piece of engineering software travels the same route and is checked the same way.

  • Model agnostic by design. ME expects to rely mainly on strong external models rather than train a frontier model from scratch
  • Products integrate against a Carl interface boundary, never against a specific model SDK
  • Human override is a first class requirement. If Carl is suspected compromised, people revoke its authority through independent systems

Where it stands

Interface boundaries and command routing exist inside individual products. There is no centralized Carl deployment and no live agent behind this website.

Carl in detail

How ME executes

Broad roadmap, narrow active scope.

  • CompleteME OSM1: boot proof
  • CompleteME OSM2: keyboard input
  • CompleteME OSM3: draw a rectangle
  • CompleteME OSM4: mouse cursor
  • CompleteME OSM5: move the rectangle
  • CompleteME OSM6: basic arithmetic
  • CompleteME OSM7: conditionals
  • CompleteME OSM8: variables
  • NextME OSM9: keyboard controlled rectangle
  • CompleteHoloprojectorM1: rotating pyramid
  • CompleteHoloprojectorM2: multiple scene objects
  • CompleteHoloprojectorM3: pointer interaction
  • CompleteHoloprojectorM4: simulated Holo Pencil
  • CompleteHoloprojectorM5: bracer input adapter
  • NextHoloprojectorM6: richer Carl adapter